Munger, Tolles & Olson LLP

Antitrust Department

California
Current View:

This content is provided by Chambers. Learn more about our methodology

What the team is known for Respected practice that advises clients from a broad range of industries on all aspects of antitrust law. Strong litigation bench that frequently appears in class actions, anticompetitive suits and criminal proceedings. Notable expertise in the media and entertainment space, as well as handling matters regarding patents and reverse-payments in the pharmaceutical sector. Further experience representing clients in the transport industry. Has additional proficiency in managing antitrust aspects of joint ventures and M&A.

Strengths Sources say: "They are terrific, thoughtful and come to the table with creative ideas."

One client notes that "Munger is a 'first stop' law firm."

Sources state: "They are very good lawyers who are a good fit for working collaboratively with governments."

Work highlights Assisted the California and New York Attorneys General in their action to block the $26 billion merger of Sprint and T-Mobile on the grounds that it would lessen competition and harm consumers.

Notable practitioners

Bradley Phillips is a litigator noted for his representation of entertainment, media and telecoms clients in significant antitrust litigation. He appears in state and federal courts at trial and appellate levels. Peers speak to his "outstanding reputation" in the space.

Glenn Pomerantz skillfully manages antitrust disputes for clients in the media, sports and entertainment industries. His skills extend to litigating merger challenges on behalf of government bodies. He also turns his hand to transactional antitrust advice. Sources attest that he is "very practical, results-oriented and business-friendly."

Rohit Singla is described by interviewees as "a smart lawyer who is a practical and strategic thinker." He is particularly noted for his expertise at the intersection of antitrust and IP law. He clients are chiefly drawn from the technology space, including video games and software companies.